Abstract
Near misses are a special kind of reinforcement which increases one’s desire to play. The aim of this paper is to examine
the perception of near misses in normal population. We used a slot machine simulation running on a PC, where participants
had to play four rounds with different near miss ratios (0, 15, 30 and 45%). Our sample consisted of 159 individuals with
mean age of 22.8 and with no or little gambling experience. For data analysis we used chi-squared goodness-of-fit test and
exact binomial test. Despite the fact, that there was a notable effect of near misses results showed that the subjects could
not perceive trials of them.
the perception of near misses in normal population. We used a slot machine simulation running on a PC, where participants
had to play four rounds with different near miss ratios (0, 15, 30 and 45%). Our sample consisted of 159 individuals with
mean age of 22.8 and with no or little gambling experience. For data analysis we used chi-squared goodness-of-fit test and
exact binomial test. Despite the fact, that there was a notable effect of near misses results showed that the subjects could
not perceive trials of them.
- Content Type Journal Article
- Pages 1-7
- DOI 10.1007/s10899-011-9240-6
- Authors
- Győző Kurucz, Department of Work and Social Psychology, Institute of Psychology, University of Debrecen Faculty of Humanities, Debrecen, Hungary
- Attila Körmendi, Department of Personality and Clinical Psychology, Institute of Psychology, University of Debrecen Faculty of Humanities, Debrecen, Hungary
- Journal Journal of Gambling Studies
- Online ISSN 1573-3602
- Print ISSN 1050-5350