The Good Behavior Game (GBG) is an empirically supported behavior management procedure that has recently seen a resurgence in interest from behavioral researchers. Although primarily implemented as a classroom management procedure for elementary school students, new research has indicated that the GBG is a versatile procedure effective across a range of school contexts. However, the substantial literature base and number of procedural variations may make it difficult to find clear and specific clinical recommendations for maximizing effectiveness. The current article provides background on the GBG, a discussion of procedural variations and important considerations, a description of how it may be implemented in various contexts, frequently asked questions, and a general discussion of future research directions. (PsycInfo Database Record (c) 2020 APA, all rights reserved)