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The effect of computer game playing habits of university students on their sleep states

Abstract

Objective

The aim of this study is to evaluate the effect of computer game playing habits of university students on their sleep states.

Design and Methods

The study was conducted cross‐sectionally with the online survey method.

Finding

In this study, it was determined that the students who played games for an average of ≥2 hours per day had later bedtime and later wake‐up time, poorer sleep quality, and higher daytime sleepiness. It was found that as the level of game addiction increased, sleep quality decreased, the severity of daytime sleepiness increased, and the wake‐up time shifted to a later time.

Practice Implications

Nurses should develop effective intervention strategies involving technology management and sleep hygiene studies to reduce game‐playing time of students.

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Posted in: Journal Article Abstracts on 03/12/2020 | Link to this post on IFP |
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