Abstract
Near-miss outcomes during gambling are non-win outcomes that fall close to a pay-out. While objectively equivalent to an outright
miss, near-misses motivate ongoing play and may therefore be implicated in the development of disordered gambling. Given naturalistic
data showing increases in heart rate (HR) and electrodermal activity (EDA) during periods of real gambling play, we sought
to explore the phasic impact of win, near-miss and full-miss outcomes on physiological arousal in a controlled laboratory
environment. EDA and HR were monitored as healthy, student participants (n = 33) played a simulated slot-machine task involving
unpredictable monetary wins. A second gambling distortion, perceived personal control, was manipulated within the same task
by allowing the participant to select the play icon on some trials, and having the computer automatically select the play
icon on other trials. Near-misses were rated as less pleasant than full-misses. However, on trials that involved personal
choice, near-misses produced higher ratings of ‘continue to play’ than full-misses. Winning outcomes were associated with
phasic EDA responses that did not vary with personal choice. Compared to full-misses, near-miss outcomes also elicited an
EDA increase, which was greater on personal choice trials. Near-misses were also associated with greater HR acceleration than
other outcomes. Near-miss outcomes are capable of eliciting phasic changes in physiological arousal consistent with a state
of subjective excitement, despite their objective non-win status.
miss, near-misses motivate ongoing play and may therefore be implicated in the development of disordered gambling. Given naturalistic
data showing increases in heart rate (HR) and electrodermal activity (EDA) during periods of real gambling play, we sought
to explore the phasic impact of win, near-miss and full-miss outcomes on physiological arousal in a controlled laboratory
environment. EDA and HR were monitored as healthy, student participants (n = 33) played a simulated slot-machine task involving
unpredictable monetary wins. A second gambling distortion, perceived personal control, was manipulated within the same task
by allowing the participant to select the play icon on some trials, and having the computer automatically select the play
icon on other trials. Near-misses were rated as less pleasant than full-misses. However, on trials that involved personal
choice, near-misses produced higher ratings of ‘continue to play’ than full-misses. Winning outcomes were associated with
phasic EDA responses that did not vary with personal choice. Compared to full-misses, near-miss outcomes also elicited an
EDA increase, which was greater on personal choice trials. Near-misses were also associated with greater HR acceleration than
other outcomes. Near-miss outcomes are capable of eliciting phasic changes in physiological arousal consistent with a state
of subjective excitement, despite their objective non-win status.
- Content Type Journal Article
- Pages 1-15
- DOI 10.1007/s10899-011-9247-z
- Authors
- Luke Clark, Department of Experimental Psychology, University of Cambridge, Downing St, Cambridge, CB2 3EB UK
- Ben Crooks, Department of Experimental Psychology, University of Cambridge, Downing St, Cambridge, CB2 3EB UK
- Robert Clarke, Department of Experimental Psychology, University of Cambridge, Downing St, Cambridge, CB2 3EB UK
- Michael R. F. Aitken, Department of Experimental Psychology, University of Cambridge, Downing St, Cambridge, CB2 3EB UK
- Barnaby D. Dunn, MRC Cognition and Brain Sciences Unit, Cambridge, UK
- Journal Journal of Gambling Studies
- Online ISSN 1573-3602
- Print ISSN 1050-5350